Experience Table

By: Victor Kato, Caio Santos, Rebecca Bortolami, Michelle Musafir, Lucas Cruz and Cauê Melo
Company: Loon Factory
2022

Project at a glance

Problem
Event visitors needed a way to explore project information through physical interaction rather than a linear presentation.
My role
Experience design, physical interaction, component prototyping and exploration of materials and manufacturing methods.
Team
Victor Kato, Caio Santos, Rebecca Bortolami, Michelle Musafir, Lucas Cruz and Cauê Melo.
Period
2022.
Outcome
An interactive table combining physical tokens, a touch display and a software application.

Interactive Table for Displaying Information at In-Person Events

Experience Table combined physical objects and digital content to let visitors explore information at in-person events. The design challenge was to make the objects, touch surface and software work as one experience.

The table brings the screen and physical objects into the same interaction space, allowing visitors to select content by placing a token.
The table brings the screen and physical objects into the same interaction space, allowing visitors to select content by placing a token.

Physical Features:

The table measured approximately 1.4 × 0.7 × 1.2 metres and used a wood structure with a white lacquer finish. A 49-inch display, touch frame and laptop formed the digital setup.

We changed the tokens from round to hexagonal to limit rotation and make placement more intuitive. Each token included a 100-gram metal weight to improve handling and contact with the table. Magnetic tops allowed the icons to be changed, while matching 3D-printed pieces helped position the tokens.

hexagonal tokens limited rotation, added weight improved handling and magnetic tops allowed the icons to change.
Physical decisions supported interaction: hexagonal tokens limited rotation, added weight improved handling and magnetic tops allowed the icons to change.

Operation:

Each token had a distinct geometry at its base. The touch system recognized that geometry and displayed the corresponding information. This approach drew inspiration from an existing tangible-interaction platform.

the touch system identifies the base shape and uses it to display the corresponding content.
Token geometry acts as an input: the touch system identifies the base shape and uses it to display the corresponding content.

Advantages and Benefits:

Visitors could select information by handling objects instead of following a fixed slideshow. This made the physical interaction part of navigating the content.

Innovation and Technology:

The tokens were 3D printed, and the application was built with Godot, an open-source game engine. It ran on a laptop housed inside the table and connected to the touch display.

Adaptability and Ease of Use:

Interchangeable token tops allowed the content and icons to change for different projects. Physical and digital components had to remain coordinated for each configuration.

Target Market:

The concept was designed for companies presenting projects and products at events. Tourism information was another potential application.

Materials and implementation

The physical prototype brought materials, fabrication, handling and electronics into the same design process. The case does not include a formal safety or environmental-impact assessment.

Conclusion:

The resulting table demonstrates the integration of industrial design, tangible interaction and software. The key design decisions concerned how visitors would handle objects and how those objects would reliably connect to digital content.

Author
Victor Kato

Head of R&D and Product Designer
Industrial Design - PUC-RJ - Pontifical Catholic University of Rio de Janeiro

Author
Cauê Melo

Software Engineer
Information Systems - Unirio - Federal University of the State of Rio de Janeiro

Author
Caio Santos

Research and development engineer
Nuclear Engineering - UFRJ - Federal University of Rio de Janeiro

Author
Lucas Cruz

Research and development engineer
Electrical and Computer Engineering - UFRJ - Federal University of Rio de Janeiro

Author
Michelle Musafir

Product Designer
Industrial Design - PUC-RJ - Pontifical Catholic University of Rio de Janeiro

Author
Rebecca Bortolami

Service and Graphic Design
ESDI - Industrial Design College (Escola Superior de Desenho Industrial da UERJ)